Chapter 4 · The Walls of DisdemonCircle VIBeing built

The Devils of Dis

The fallen angels who hold the city gate shut.

The body the game gives to the damned, turning on itself: sixteen views rendered from the game itself.
Not a portrait of this one. The game gives almost every damned soul the same body, and this is it: what tells them apart is where they stand and what they do.
Revealswhich weapon touches them and which does not.

«Io vidi più di mille in su le porte / da ciel piovuti» (Inf. VIII 82-83). They are not punished souls and they serve no sentence: they are fallen angels, and they are on guard duty. The game makes the difference physical inside twenty seconds, with no sign to read: the arrow does not mark them, because it is a mortal weapon against something that never died, and only the weapon that comes from above scatters them.

They do not give chase, and that is not the game giving up: in the canto they never come down off the gates, so here they hold their line and throw iron shafts at you. The arm goes up before the throw, and the shaft goes to where you were rather than where you will be, so it is dodged by moving. The censer has less reach than their throw, and the open ground left in between is the whole fight.

On one point the game leaves Doré’s plates and follows the text: these have neither wings nor hooks. The ones with wings and grapples are the Malebranche, thirteen cantos further down.

The numbers

WhatHow muchWhen
Where their throwing starts14.30 m
Between one shaft and the next2.6 sPer devil, out of step with each other
Arm held up before the throw0.65 sThat is the tell
How long they stay scattered9 sAfter a sacred hit
How far a sacred hit throws them back4.2 m

Planned, and it may never reach the finished game.

As it stood on 19 September 2026.